Review of game–based learning in secondary education: Considering the types of video games

  • Marta Martín del Pozo Universidad De Salamanca, España
  • Verónica Basilotta Gómez-Pablos Universidad A Distancia De Madrid, España
  • José Carlos Sánchez-Prieto Universidad de Salamanca, España
  • Ana García-Valcárcel Muñoz-Repiso Universidad De Salamanca, España
Keywords: Databases, Search Terms, Serious Games, 12–16–Year–Old Students

Abstract

Video games are increasingly used as educational resources in today’s classrooms. In that sense, this paper shows a systematic review of game–based learning in Secondary Education to know the results of its implementation in this educational level. In total, 951 articles were found in repositories and 23 papers were included applying the inclusion and exclusion criteria. From a pedagogical point of view, most video games used in the studies are designed for learning, not for entertainment. The most used and most effective type of games are ‘animated tutorial’, ‘simulation’, ‘puzzle’, ‘role–playing’ and ‘strategy’.

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References

Hainey, Thomas; Connolly, Thomas M.; Boyle, Elizabeth A; Wilson, Amanda & Razak, Aisya (2016). «A systematic literature review of games–based learning empirical evidence in primary education». Computers & Education 102: pp. 202–223. Doi: 10.1016/j.compedu.2016.09.001
Martín, Marta; Basilotta, Verónica & García–Valcárcel, Ana (2017). «A quantitative approach to pre–service primary school teachers’ attitudes towards collaborative learning with video games: previous experience with video games can make the difference». International Journal of Educational Technology in Higher Education 14, no. 11: pp. 1–18. doi:10.1186/s41239-017-0050-5
Petticrew, Mark & Roberts, Helen (2008). Systematic reviews in the social sciences: A practical guide. Malden, MA: Wiley.
Published
2019-12-31
How to Cite
[1]
Martín del Pozo, M., Basilotta Gómez-Pablos, V., Sánchez-Prieto, J.C. and García-Valcárcel Muñoz-Repiso, A. 2019. Review of game–based learning in secondary education: Considering the types of video games. Analysis. Claves de Pensamiento Contemporáneo. 22, (Dec. 2019), 1-10.