LA PEDAGOGÍA EN LAS TIC EN EL PROCESO ENSEÑANZA–APRENDIZAJE DEL IDIOMA INGLÉSLA PEDAGOGÍA EN LAS TIC EN EL PROCESO ENSEÑANZA–APRENDIZAJE DEL IDIOMA INGLÉS

The purpose of this study was to analyze the effect of using digital comics by means of ToonDoo for enhancing English as a Foreign Language (EFL) vocabulary learning. A quasi-experimental approach was applied, and the participants included 189 private high school students, who were divided into control (105) and experimental

TIC EN LA EDUCACIÓN: NUEVOS AMBIENTES DE APRENDIZAJE EN LA ENSEÑANZA DE LAS CIENCIAS SOCIALESTIC EN LA EDUCACIÓN: NUEVOS AMBIENTES DE APRENDIZAJE EN LA ENSEÑANZA DE LAS CIENCIAS SOCIALES

The purpose of this study was to analyze the effect of using digital comics by means of ToonDoo for enhancing English as a Foreign Language (EFL) vocabulary learning. A quasi-experimental approach was applied, and the participants included 189 private high school students, who were divided into control (105) and experimental

TRANSFORMACIÓN DE LA PRÁCTICA PEDAGÓGICA MEDIADA POR TIC A PARTIR DE LA INVESTIGACIÓN ACCIÓNTRANSFORMACIÓN DE LA PRÁCTICA PEDAGÓGICA MEDIADA POR TIC A PARTIR DE LA INVESTIGACIÓN ACCIÓN

The purpose of this study was to analyze the effect of using digital comics by means of ToonDoo for enhancing English as a Foreign Language (EFL) vocabulary learning. A quasi-experimental approach was applied, and the participants included 189 private high school students, who were divided into control (105) and experimental

DIGITAL MANUFACTURING AS A STRATEGY FOR CHANGING THE VOCATION OF STUDENTSDIGITAL MANUFACTURING AS A STRATEGY FOR CHANGING THE VOCATION OF STUDENTS

The purpose of this study was to analyze the effect of using digital comics by means of ToonDoo for enhancing English as a Foreign Language (EFL) vocabulary learning. A quasi-experimental approach was applied, and the participants included 189 private high school students, who were divided into control (105) and experimental

EL FANZINE EN EL AULA: UNA PROPUESTA DIDÁCTICA PARA LEER Y ESCRIBIR HISTORIASEL FANZINE EN EL AULA: UNA PROPUESTA DIDÁCTICA PARA LEER Y ESCRIBIR HISTORIAS

The purpose of this study was to analyze the effect of using digital comics by means of ToonDoo for enhancing English as a Foreign Language (EFL) vocabulary learning. A quasi-experimental approach was applied, and the participants included 189 private high school students, who were divided into control (105) and experimental

ESTRATEGIAS DE GAMIFICACIÓN EN LA UNIVERSIDAD: EL USO DE CLASSDOJOESTRATEGIAS DE GAMIFICACIÓN EN LA UNIVERSIDAD: EL USO DE CLASSDOJO

The purpose of this study was to analyze the effect of using digital comics by means of ToonDoo for enhancing English as a Foreign Language (EFL) vocabulary learning. A quasi-experimental approach was applied, and the participants included 189 private high school students, who were divided into control (105) and experimental

THE IMPACT OF USING VIRTUAL ENVIRONMENTS ON ENGLISH PRE-SERVICE TEACHERS AT A DISTANCE PROGRAMTHE IMPACT OF USING VIRTUAL ENVIRONMENTS ON ENGLISH PRE-SERVICE TEACHERS AT A DISTANCE PROGRAM

The purpose of this study was to analyze the effect of using digital comics by means of ToonDoo for enhancing English as a Foreign Language (EFL) vocabulary learning. A quasi-experimental approach was applied, and the participants included 189 private high school students, who were divided into control (105) and experimental

PERSPECTIVAS DE ESTUDIANTES UNIVERSITARIOS EN LA APLICACIÓN DE ESTRATEGIAS DE GAMIFICACIÓNPERSPECTIVAS DE ESTUDIANTES UNIVERSITARIOS EN LA APLICACIÓN DE ESTRATEGIAS DE GAMIFICACIÓN

The purpose of this study was to analyze the effect of using digital comics by means of ToonDoo for enhancing English as a Foreign Language (EFL) vocabulary learning. A quasi-experimental approach was applied, and the participants included 189 private high school students, who were divided into control (105) and experimental

UN MODELO PEDAGÓGICO PARA LA EDUCACIÓN SUPERIOR VIRTUAL CENTRADO EN EL APRENDIZAJE COLABORATIVOUN MODELO PEDAGÓGICO PARA LA EDUCACIÓN SUPERIOR VIRTUAL CENTRADO EN EL APRENDIZAJE COLABORATIVO

The purpose of this study was to analyze the effect of using digital comics by means of ToonDoo for enhancing English as a Foreign Language (EFL) vocabulary learning. A quasi-experimental approach was applied, and the participants included 189 private high school students, who were divided into control (105) and experimental