Etiqueta: Motivación

PERSPECTIVAS DE ESTUDIANTES UNIVERSITARIOS EN LA APLICACIÓN DE ESTRATEGIAS DE GAMIFICACIÓNPERSPECTIVAS DE ESTUDIANTES UNIVERSITARIOS EN LA APLICACIÓN DE ESTRATEGIAS DE GAMIFICACIÓN

The purpose of this study was to analyze the effect of using digital comics by means of ToonDoo for enhancing English as a Foreign Language (EFL) vocabulary learning. A quasi-experimental approach was applied, and the participants included 189 private high school students, who were divided into control (105) and experimental