Etiqueta: Educación consciente.

ESTRATEGIAS DE GAMIFICACIÓN EN LA UNIVERSIDAD: EL USO DE CLASSDOJOESTRATEGIAS DE GAMIFICACIÓN EN LA UNIVERSIDAD: EL USO DE CLASSDOJO

The purpose of this study was to analyze the effect of using digital comics by means of ToonDoo for enhancing English as a Foreign Language (EFL) vocabulary learning. A quasi-experimental approach was applied, and the participants included 189 private high school students, who were divided into control (105) and experimental