Etiqueta: 12–16–Year–Old Students

REVIEW OF GAME-BASED LEARNING IN SECONDARY EDUCATION: CONSIDERING THE TYPES OF VIDEO GAMESREVIEW OF GAME-BASED LEARNING IN SECONDARY EDUCATION: CONSIDERING THE TYPES OF VIDEO GAMES

The purpose of this study was to analyze the effect of using digital comics by means of ToonDoo for enhancing English as a Foreign Language (EFL) vocabulary learning. A quasi-experimental approach was applied, and the participants included 189 private high school students, who were divided into control (105) and experimental