Educación


  • LA PEDAGOGÍA EN LAS TIC EN EL PROCESO ENSEÑANZA–APRENDIZAJE DEL IDIOMA INGLÉS

    The purpose of this study was to analyze the effect of using digital comics by means of ToonDoo for enhancing English as a Foreign Language (EFL) vocabulary learning. A quasi-experimental approach was applied, and the participants included 189 private high school students, who were divided into control (105) and experimental (84) group. The data for this research was gathered through pre and post-tests, a post-questionnaire, and an observation sheet. This data was analyzed quantitatively and qualitatively and demonstrated that students had a positive perception on the use of ToonDoo for learning EFL vocabulary, resulting in an improvement of their academic performance.

  • VIRTUAL CLASS-ROOM FOR LEARNING OF UNDERSTANDING

    The purpose of this study was to analyze the effect of using digital comics by means of ToonDoo for enhancing English as a Foreign Language (EFL) vocabulary learning. A quasi-experimental approach was applied, and the participants included 189 private high school students, who were divided into control (105) and experimental (84) group. The data for this research was gathered through pre and post-tests, a post-questionnaire, and an observation sheet. This data was analyzed quantitatively and qualitatively and demonstrated that students had a positive perception on the use of ToonDoo for learning EFL vocabulary, resulting in an improvement of their academic performance.

  • TIC EN LA EDUCACIÓN: NUEVOS AMBIENTES DE APRENDIZAJE EN LA ENSEÑANZA DE LAS CIENCIAS SOCIALES

    The purpose of this study was to analyze the effect of using digital comics by means of ToonDoo for enhancing English as a Foreign Language (EFL) vocabulary learning. A quasi-experimental approach was applied, and the participants included 189 private high school students, who were divided into control (105) and experimental (84) group. The data for this research was gathered through pre and post-tests, a post-questionnaire, and an observation sheet. This data was analyzed quantitatively and qualitatively and demonstrated that students had a positive perception on the use of ToonDoo for learning EFL vocabulary, resulting in an improvement of their academic performance.

  • TRANSFORMACIÓN DE LA PRÁCTICA PEDAGÓGICA MEDIADA POR TIC A PARTIR DE LA INVESTIGACIÓN ACCIÓN

    The purpose of this study was to analyze the effect of using digital comics by means of ToonDoo for enhancing English as a Foreign Language (EFL) vocabulary learning. A quasi-experimental approach was applied, and the participants included 189 private high school students, who were divided into control (105) and experimental (84) group. The data for this research was gathered through pre and post-tests, a post-questionnaire, and an observation sheet. This data was analyzed quantitatively and qualitatively and demonstrated that students had a positive perception on the use of ToonDoo for learning EFL vocabulary, resulting in an improvement of their academic performance.

  • DIGITAL MANUFACTURING AS A STRATEGY FOR CHANGING THE VOCATION OF STUDENTS

    The purpose of this study was to analyze the effect of using digital comics by means of ToonDoo for enhancing English as a Foreign Language (EFL) vocabulary learning. A quasi-experimental approach was applied, and the participants included 189 private high school students, who were divided into control (105) and experimental (84) group. The data for this research was gathered through pre and post-tests, a post-questionnaire, and an observation sheet. This data was analyzed quantitatively and qualitatively and demonstrated that students had a positive perception on the use of ToonDoo for learning EFL vocabulary, resulting in an improvement of their academic performance.

  • EL FANZINE EN EL AULA: UNA PROPUESTA DIDÁCTICA PARA LEER Y ESCRIBIR HISTORIAS

    The purpose of this study was to analyze the effect of using digital comics by means of ToonDoo for enhancing English as a Foreign Language (EFL) vocabulary learning. A quasi-experimental approach was applied, and the participants included 189 private high school students, who were divided into control (105) and experimental (84) group. The data for this research was gathered through pre and post-tests, a post-questionnaire, and an observation sheet. This data was analyzed quantitatively and qualitatively and demonstrated that students had a positive perception on the use of ToonDoo for learning EFL vocabulary, resulting in an improvement of their academic performance.

  • ESTRATEGIAS DE GAMIFICACIÓN EN LA UNIVERSIDAD: EL USO DE CLASSDOJO

    The purpose of this study was to analyze the effect of using digital comics by means of ToonDoo for enhancing English as a Foreign Language (EFL) vocabulary learning. A quasi-experimental approach was applied, and the participants included 189 private high school students, who were divided into control (105) and experimental (84) group. The data for this research was gathered through pre and post-tests, a post-questionnaire, and an observation sheet. This data was analyzed quantitatively and qualitatively and demonstrated that students had a positive perception on the use of ToonDoo for learning EFL vocabulary, resulting in an improvement of their academic performance.

  • THE IMPACT OF USING VIRTUAL ENVIRONMENTS ON ENGLISH PRE-SERVICE TEACHERS AT A DISTANCE PROGRAM

    The purpose of this study was to analyze the effect of using digital comics by means of ToonDoo for enhancing English as a Foreign Language (EFL) vocabulary learning. A quasi-experimental approach was applied, and the participants included 189 private high school students, who were divided into control (105) and experimental (84) group. The data for this research was gathered through pre and post-tests, a post-questionnaire, and an observation sheet. This data was analyzed quantitatively and qualitatively and demonstrated that students had a positive perception on the use of ToonDoo for learning EFL vocabulary, resulting in an improvement of their academic performance.

  • PERSPECTIVAS DE ESTUDIANTES UNIVERSITARIOS EN LA APLICACIÓN DE ESTRATEGIAS DE GAMIFICACIÓN

    The purpose of this study was to analyze the effect of using digital comics by means of ToonDoo for enhancing English as a Foreign Language (EFL) vocabulary learning. A quasi-experimental approach was applied, and the participants included 189 private high school students, who were divided into control (105) and experimental (84) group. The data for this research was gathered through pre and post-tests, a post-questionnaire, and an observation sheet. This data was analyzed quantitatively and qualitatively and demonstrated that students had a positive perception on the use of ToonDoo for learning EFL vocabulary, resulting in an improvement of their academic performance.

  • UN MODELO PEDAGÓGICO PARA LA EDUCACIÓN SUPERIOR VIRTUAL CENTRADO EN EL APRENDIZAJE COLABORATIVO

    The purpose of this study was to analyze the effect of using digital comics by means of ToonDoo for enhancing English as a Foreign Language (EFL) vocabulary learning. A quasi-experimental approach was applied, and the participants included 189 private high school students, who were divided into control (105) and experimental (84) group. The data for this research was gathered through pre and post-tests, a post-questionnaire, and an observation sheet. This data was analyzed quantitatively and qualitatively and demonstrated that students had a positive perception on the use of ToonDoo for learning EFL vocabulary, resulting in an improvement of their academic performance.